![]() Magical orbs and ranged shields were also revealed. Most weapons have their own off-hand equivalent, and some weapons that existed in the main servers prior to the release of the EoC which were mainly used for their special attack, such as the enhanced excalibur, were turned into off-hand weapons. The fourth video revealed dual wielding and how it works. The different categories for abilities (basic, threshold, and ultimate) were also announced. The third video introduced the concept of Adrenaline and the action bar. Ranged, Defence, or both if using Ranged.Magic, Defence, or both if using Magic.Attack, Strength, Defence, or all three if using Melee.Another interface was also introduced which allowed the player to choose whether their attacks gained them either: The video also introduced a new interface which shows the weaknesses of an opponent and the effects currently affecting them such as being bound or being under the affects of a potion. The second video first talked about the hit splats that occur, where it was revealed that "no background" hits are normal hits, whereas the red background hits are attacks done with abilities. It did not include much content as it was just a mention of the Evolution of Combat. ![]() The first video briefly showed some different types of abilities with Melee, Ranged, and Magic. Videos īefore the Evolution of Combat beta was released, the official Jagex YouTube channel released four videos regarding some changes to the new combat system. Mod Mark (Og) wrote four substantial blogs about the upcoming EoC update enumerating Jagex's goals and explaining many of the major concepts of the evolution for the first time. A week later, there were posts about buffs and weaknesses, adrenaline, and a day before the beta, dual wielding. A Combat HQ page was set up that gave more concrete details, including the first explanation of abilities and the ability bar. Additional posts were made in the next weeks, showing off pictures of the evolution and explaining the beta registration process. It laid the groundwork for future posts, explaining that there would be a beta prior to the full launch. On 11 May, the first news about a combat update was posted. Each picture showed 12 different abilities, in Attack, Strength, Defence, Ranged and Magic. On 4 May, five images of ability icons were uploaded to the Official RuneScape Wiki by a Jagex Moderator. I don't do combat, so I have no opinion = 0.66%. ![]() I like both the new and the old systems = 25.97%.It's OK, but needs improvement = 14.31%.I like it so far, but can't yet be sure = 19.14%.I definitely prefer it to the old system = 20.31%.Overall, what are your thoughts on the new combat system? The results of the survey were as follows: The most persistent primary view (25.97%) was that the "new" and the "old" combat systems were both good. This resulted in a massive drop of active players. About two-thirds of those surveyed had a generally favourable opinion on the new combat system, while two-fifths of those surveyed didn't like the new system. However, many players protested against this update due to the revolutionary change it would make, fearing it would make the game lose its "Culture and Tradition." Jagex released a survey that would be completed after taking a tutorial on the worlds featuring the new combat system. To encourage a variety in combat equipment.To refocus combat to be more about player skill.To make the combat system "more fluid, interactive and exciting for everyone" }.Previously, melee was much more powerful in most cases when compared to Ranged and Magic Jagex introduced the Evolution of Combat for many reasons, some of which were: ![]()
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